ireactions wrote:RussianCabbie_Lotteryfan wrote:ireactions wrote:I'd guess 12 per cent, mostly vortex shots, the spider wasps, the flood, the shark, the oil wells in San Francisco, Quinn's billboard face, the shot of the asteroid exploding from the missile and the birth control cola shot. Aside from that, I can't see there being much and the vortex is even more infrequently onscreen in Season 2; they sometimes don't even bother to show the sliders jumping into it one by one and just have the actors run offscreen. There's a peculiar irony to how SLIDERS at its most expensive had the fewest special effects whereas its budget overruns in Seasons 3 - 5 had it attempting as many effects as possible.
Interesting. . I was thinking it was a couple minutes of content per 43m episode. We get our vortex shots but most of it is practical. As you said, s3 is where they ramp up that stuff.
12 percent would be about 4 to 5 minutes per episode. You know the material better than I.
Well, without the billboard shots, the swarm, the flood, the shark, the oil wells and the asteroid, I would have put the effects at seven per cent (three minutes per episode). I'm just guessing. We could probably calculate it down to the second. It's only eight episodes after the pilot.
I wonder if at some point, we'll get software that can create computer generated models from the frames of the Season 1 episodes and rebuild the episodes as photorealistic computer animations that mimic the standard definition image but at HD levels. Alternatively, we'd just get better upscaling technology that can sharpen even without the grain.
One effect that I do think we could do as fans although I don't know how yet; I would like to use DeepFake technology on "The King is Back" and replace Clinton's face with Cleavant's.
I'd be willing to log the special effects shot for the stakeholders just as a proof that the series, while sci-fi, is not special effects dominant, and may not be an inhibitor. I'd be willing to do whatever labor to cut down on there's. I bet you would too.
I'm really interested like you where the up-res tech goes. Has it platuted? Or can it keep going further? And is there any incentive for them to work on training models for visuals as fuzzy as the source content (s1) we are talking about? Or is it too niche for them to even try to address that use case?
I think trying to smartly add texture/grain back into the image, and then building off that gain might be a solution, but you also really have to figure out how to sharpen images/boundries without pixelating/jagging content. You have to figure out how to condense blurred boundries and not sharpen areas that don't need the work.
I think it will be awful hard for anything to intelligently build/reconstruct the s1 objects/forms as they should be. They may make some gains in wider shots, not bluring on people in the distance etc.
I've certainly dreamed of deep fake technology being able to make old characters have "new" content again... maybe in 25 years we'll be able to work with realistic character models of the sliders group and put them against backgrounds, and pull from an audio library of their words to insert sound.
Here's the thing about Season 1:
Peacock would probably see a 2x lift in viewing numbers if they had S1 in HD. Now how much add dollars does that translate for them? I suspect it's not all that much. I don't recall how many commercial minutes peacock inserts but they make about 10 dollars for every 30 second ad per 1000 views. Let's say they get 25k streams of an episode at this point. If they have 6 minutes of commercials, that's 12 ads, which is 12 cents per stream in revenue. So that's $3k in revenue for that episode with 25k views.
If you double that stream total, it's another $3k in revenue. Across 8-9 episodes, you are basically talking about a total additional $24-27k in revenue as an estimate for HD content, assuming S1 is HD. It would have a halo effect on the other seasons viewing, so you can bump that to $35k.
I'm making assumptions of course, but it gives a general picture.
Now, $35k in increased revenue, may be $100k over a ten year span (sliders on peacock has only been on two years).
Then when you add you add $60-150k off a blu-ray profit, and increased sales on VOD, it sort of all adds up to some small justification for HDing a S1. But barely, and not very clearly, and also, companies want to go after big opportunities, not small ones like this. An upres is ballpark $~100k cost.
And it's tough because Universal's licensing group acts like its own company from peacock, and a peacock is seperate from a third-party blu-ray company. So the benefit to take on the entire HD cost may not be clear for one individual party, but adds up for everyone collectively.
I was poking around and I noticed Stargate did a blu-ray release, and actually just up-resed some of the older content without re-scanning. Some of the issues with the waxy look and lack of grain were there, but it's clearly better than the dvd.
I also noticed that company I linked to with iConform technology (to scan the negative and then automatically edit it together from a reference source) used the tech on a recent Baywatch Season 1 release. They've also done jobs on the star trek and x-files blu-ray releases.
If Sliders really isn't that special effects heavy, at least for s1 non pilot, you almost wonder if it wouldn't be that much more work than what they did on Baywatch. Grab some time codes for the vortex or the killer bees and insert upconversions on the special effects shots. X-Files actually did this in some of their stuff.