301

(195 replies, posted in Sliders Bboard)

Apparently Tracy Torme has a new radio show or podcast of some sort.  I'm not able to find it but don ecker brought it up on a recent episode of Gerry Russell's pop culture minefield YouTube show.

I got the sense it was ufo focused but not sure.

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(195 replies, posted in Sliders Bboard)

Today I saw a sample of a new Adobe Photoshop feature that filled out a photo to make it wider.   It improvised the information on the left and right and was scary good.

Pretty certain 4:3 video content could be turned into 16:9 in the coming decades though I am not sure there will ever be enough of a commercial market for it to be developed or be available to consumers to utilize independently.

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(195 replies, posted in Sliders Bboard)

I believe one or two website owns a copy of the Sliders bible.

Do we know if the script texts have ever been digitized where they perhaps could be around on archive.org?

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(195 replies, posted in Sliders Bboard)

ireactions wrote:

I think this has a future in interactive games. The pastiche and the interactivity is, to me, what is interesting, rather than trying to have it replace writers.

(Also, Arturo didn't reveal to Quinn that he was dying, Quinn intercepted Arturo's voicemail.)


On gaming... I've used chagpt to play text based games around sliders.  Like the old 80s games. 

It's fun and cool but ultimately after five or six times kinda loses its novelty because the games do lack originality and actually don't last long before it tells you that's it, you've won.

Agree tho it seems like it is a great use case though for aso.

I more think about it in Ready Player One / metaverse terms.

I wasn't sure if I had the Arturo death conv. right... my memory is always hazy with details of the show like that... so I knew I was entering dangerous waters by giving that example lol.

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(195 replies, posted in Sliders Bboard)

A couple of things.  At this point the AI stuff is summation of the training data. A consensus of the human input data.

Where it might be used for screening writing is perhaps a few ways.

Storytellers who aren't skilled with the screen play format. Or people with great ideas who don't have a command of language but have great imagination.

The second way is screenwriters who simply want to mine for ideas to build off of. I mean yes it could lead to a lack of original content but it could also spur sone creative ideas they advance further.  Or for some of these procedural shows where you have people working 70 hr weeks to come up with 24 episodes a year of an hour length. If.

Third would be for studios to simply use it to build material that they then hire writers to build out.   That might negatively impact writers quite a bit in some cases but also in other cases just be part of them being hired to do their jobs.  I suppose it will harm them if it is substituting the initial brain storming process. 

All studios will have access to these tools. Some may have proprietary data/algorithms to get a market advantage but tech is not in their DNA.  So either the tech world eventually becomes the new studios (the barrier there is they lack IP intially) or the way studios differentiate is through human writers.  I am basically saying great human writers at least for a long time, while the a.i. is  not orders of magnatitude better than it is now, will continue to be the important part of the equation.


Consumers judge content relative to other content.  Oldest films and tv shows that were once good don't always hold up because consumers are comparing them to newer ones.  So what's good to a consumer is really based on how much better it is than the marketplace average.  If all studios are using the same similar A.I. all trained on the same basic data it would seem like they would never get a leg up on the competition without battling for the best human writing talent.  I don't see that going away for a long time but as we get into generative AI... ai that teaches itself... It could be a threat.  Not just Hollywood screenwriters but a heck of a lot of jobs.  The wealth that technology generates will be a problem if it isn't transferred back into those it displaces and people don't feel like they have a role and sense of purpose.

But we've always had issues as a society in balances wealth and job loses.  Right now we have a serious amount of drug over doses and even suicide, and it's not like you can't tie some of that back to the weaker sides of capitalism and effects technology can have in making societies lose cohesion and togetherness.   It's a continued problem we have had trouble addressing.

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(195 replies, posted in Sliders Bboard)

It obviously can wax poetic on quite broad concepts, and associate questions to those concepts.  Then it can draw on incredibly well articulated philosophical writing from genius humans on those concepts and stitch together a coherent, deductive response.

When it had less to draw from it's weakness gets exposed.

The future of how people engage with characters like this may be as a friend and/or mentor or even companion, or it may relate to just the in-universe storytelling. 

Like, "Arturo, tell me how you felt when you revealed to Quinn you had terminal illness. Did you prepare much before telling him.  How long did you think about it?"

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(195 replies, posted in Sliders Bboard)

ireactions wrote:

Yeah, it's not bad. If we fed in the transcripts of Episodes 1 - 40 of SLIDERS, the AI Professor would be as good as the AI Dr. House. Except... I think the point I'm making is that humans had to write the 40 episodes of SLIDERS and the 177 episodes of HOUSE before the AI could generate extrapolative dialogue for a semi-original conversation.

Even then, it's still imperfect. My psychotherapy session with House: I had to do two versions. The first one was pretty much the same as the first, but the AI was too 'nice'. The chatbot said it was afraid of hurting my feelings too severely and pointed out that an 'undiluted' Dr. House wouldn't even have this conversation beyond a curt dismissal and departure.

We did a second iteration where the AI didn't tone down House's personal attacks and I added them into the dialogue where House had previously been less caustic. The AI tried to justify the conversation by having House finding it novel to find his acidity enjoyed and by having House say he thought the entire conversation was some sort of dream or hallucination.

I don't want this ever used to write actual screenplays. But I think it's interesting to be able to have a semi-real 'conversation' with favourite fictional characters this way. The characters are still fictional, but they step a little closer to us when we can chat with a simulated approximation of them. It's a useful writing tool for pre-existing IP to get the character's voices in your head when writing their dialogue and actions. It's an assistant and a roleplaying technique. But it shouldn't replace the writer.

So you've outlined a use case for it (which I see as one as well).

Now you can imagine what will follow will not just be taking through typing and a text response but talking to something that looks like the character, with its mouth moving and capturing it's voice.  That will be the next inevitable step because it's technically manaagble.  And someone will create it.  It may not may not get monetized, or monetized in a judicious way.  But it will happen. 

First via a 2d version of the character on screen.  Then via a 3d version.  Perhaps even in a 3d setting that borrows from the ip.

It feels inevitable that people will be able to step into these fictional universes and the only question is will it be only the big franchises or will it include the long tail of semi defunct franchises as well.

The best thing would be if creators like Tracy could guide these creative executiions and if it opened more opportunity for them because the studios desired their involvement and/or it required less of their own financial spend (in a way that a tv revival does not).

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(195 replies, posted in Sliders Bboard)

@ireactions

Right so the next step would be if one were entirely focused on something like this is creating a custom AI model, which the api allows for.  The it would be feeding a lot to base it on.  And even then it's a little more complex.  Sometimes results are better with a training data set that is smaller vs. everything you can feed into it.  If one were trying to optimize the algorithm or just to reach some minimum threshold of quality.  But i guess it's clear that just off of what's been indexed by the default model, you've established it's just not enough to represent all the different dimensions of arturo.

I actually never watched House but feel it's lead character is somehow spiritually connected to arturuo.

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(195 replies, posted in Sliders Bboard)

ireactions wrote:

I've been having some conversations with Professor Arturo, Data and Spock. More specifically, I've been asking a chatbot to impersonate these characters to discuss world events with me and talk me out of some of my anxieties.

I found that the impressions of Data and Spock were extremely convincing, capturing Spock's sage thoughtfulness and analytical severity, and Data's gentleness and neutral curiosity and fascination with others.

However, the AI impersonation of Professor Arturo was poor to the point of being vapid; it overemphasized the Professor's formal speech but couldn't provide the Professor's bombastic authority or his sardonic humour or his witty words of wisdom or his reassuring warmth. The AI impression of Professor Arturo was just a generic middle aged man with an English accent.

I understand, of course, why an artificial intelligence would find it easier to portray analytical, machinelike characters and find it difficult to play John Rhys-Davies.

However, its version of Sherlock from the BBC TV show is very good. Downright sinister.


An interesting experiment indeed.

QuinnSlidr wrote:

Update: my stepdad is being discharged from the hospital today.

What a week.

I need a breather. Thank goodness for the three day weekend.

Whohooo!!

Wonderful news!

@quinnslidr  that's great!!

Glad your stepdad is resting comfortably QuinnSlider, and hopefully your mom is getting back to normal, ireactions.

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(195 replies, posted in Sliders Bboard)

ireactions wrote:

I don't know if you're a STAR TREK fan, but STAR TREK CONTINUES isn't like those unfortunate amateur STAR TREK films that litter the internet. STAR TREK CONTINUES looks, sounds and feels like an actual 60s episode of STAR TREK at its peak quality. The cinematography, performances, music and writing are so purposeful and filled with intent and meaning, unlike amateur fanfilms where the actors have no idea why they're saying what they're saying and the directors have no idea what information they're delivering and the cinematographers have no idea what the shot means to the story that they are telling. STAR TREK CONTINUES is excellent. And I consider it canon to me, but it still isn't canon. The same way I consider all SLIDERS fan fiction canon up to and including every random story idea on this message board -- while noting that it's a minority opinion.

Maybe someday, AI can achieve something as genuine to STAR TREK as STAR TREK CONTINUES for other franchises... but even then, it still wouldn't be canon. I consider the X-FILES comics to be more canon than the TV show, but again -- it's a minority opinion.

I  did a bit of googling yesterday briefly and noticed how high the imdb rating was and the stills I saw of the show is very close to the 60s version.

It seems like a great project.   And not a bad comparison for the purposes of this dicussion, though not a 1-to-1 either.  There's a kirk like character... but nobody would ever think that's specfically Kirk.  Same for other cast.  Although I can totally how some fans may feel like it's well done enough to take as cannon.  Even if it's not official cannon, the fact that it is cannon to you actually goes back to the spirit of what I was asking.   If it's cannon to you, and you can enjoy it as such, then that's a yay.  It doesnt have to be cannon to all fans but if some can enjoy it as such, well then, I think that is an interesting opportunity for what AI can give those fans.

I think for me, when I think of the franchises I love... Back to the Future, Blade Runner, Sliders....  well, I would never regard any AI stuff as bttf cannon.  I could totally embrace a metaverse/vr world version of Blade Runner where you can interact with the characters as in-universe, real stuff.  VR implementation of this tech will inevitably come in decades.  That is the future of entertainment, to be able to step into the world.  That said, AI generated fan stories in 2d format for Blade Runner I wouldnt regard as cannon unless expectionally well done and feeling rather true.   The bar would be super high.

Now Sliders, since it's dead, and it's not back to the future, and it feels like property that has a never ending amount of stories and travels - anthological -- stuff that doesn't contradict or get in the way of any official cannon, well, I could accept potentially stories about worlds and the adventures our gang has taken them as cannon, under the right circumstances. I wouldnt ever accept content relating to origin stories as cannon because that  feels like something which should come from the creator.  If we are talking earth prime cannon.   Now if there was audio dramas or realistic video content of a story of the week on a world, and it was well done, and it captured the  original tone and voice of the creator?  I think I could probably embrace it as in-universe.  If the production quality felt polished and not like a fan effort, and if the tech allows for that.

The bigger opportunity may be though to take scripts that were never done, story ideas, from the creator and making it come alive.  That would feel cannon.   

Many months ago, and even last year, I think i've referenced the possibilities for the future with Sliders with regard to technology, and what it may allow.  But I never thought it was just around the corner.  Now I am seeing stories every day that make it clear, lord this stuff is close, or is certain to be a reality.  Another industry that this is relevant is the music industry.  You have Tupac rapping songs originally song by Eminem or Nas.   For fans in that space, they are torn because on one hand, some of the stuff sounds really good.  Some of them love it, and an opportunity to enjoy the artist in a different way.  And for some, it feels wrong.   Nobody will likely feel the same about this stuff.  And I am sure the same person can feel both ways. 

It will be an interesting time, and I think eventually we will see the tools to at least start being more "makers" in the Sliders universe with experiences that are more visceral than the written word.  In my opinion, that is exciting because when you put all your hope into a studio to make new material, and the corporate powers aren't gonna care that much about a niche-type property, it empowers us in a way and makes us less dependant on them.

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(195 replies, posted in Sliders Bboard)

ireactions wrote:

You're basically asking if fanfic is canon. The general consensus is no. Fanfilms aren't canon, fan fiction isn't canon, comic book and novel and audioplay tie-ins aren't canon. There's sometimes wiggle room in DOCTOR WHO because if its overlapping timelines. With SLIDERS because technically, all fanfic is canon but not canon to the core group of SLIDERS while being 'canon' to an alternate group of SLIDERS with similar experiences.

STAR TREK CONTINUES is a pretty great fan series, but it is not canon.

Fanfic isn't canon whether it's a fanfilm or an AI generated whatever.

I'm not familiar with STAR TREK CONTINUES.

But I wonder how people will think about any of this stuff in the future, especially for dormant franchises.  What hasn't previously existed in fan fiction is content that can (theoretically) create a replica of the original characters, as if the actors were reprising their roles.  That's a huge shift.

It's going to feel a lot realer (although I understand there's been some unbelievablely well-done in-universe storytelling for star trek in terms of production quality).

I wonder if these things become just fan fic exercises or if people will start treating them as something more.  I suppose it's a little like those role-playing board games, only the participants may have the tools to do more with their creative ideas.

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(195 replies, posted in Sliders Bboard)

I am not so sure that studios will ever get away with using an actors likeness or voice to create content for the market wifhout remuneration.  They may be able to get away with generating animated versions but then the studios will still have to use their voice. 

On the writing side, or even generated image side, it's all taking advantage of indexed web content.  Unfortunately we have seen copyright work plagiarized time and again well before AI and tech companies got away with it for years.  Australia put in laws so publishers would gave to get paid by search engines and social networks but that hasn't stopped the aggregation industry and it's still a huge problem writers in the journalism industry have had to combat for a couple of decades now.  It was wrong then and again tech companies leveraging creators work and not compensating is wrong now.  I believe Canada is have a back and forth with Facebook on this now?

I think when it comes to ai and the tools that become available to fans...  well fans will be able to generate story and then make content based on video and audio trained from the original shows and movies.

Studios in some cases may try to create the platforms for fans to create this content so they can then monetize engagement on what fans create.  There also will be tools available to people to use outside these official platforms. In some cases a studio may support creation for a number of their franchises they care about and then see others as too niche... And for those titles independent tools will be the only route and those works wouldn't have much reach or likely be monetized.

The question is, if we do have the ability to create realistic looking or sounding content, is that taking things a step too far. Is there something not okay about being able to do something that at the very least blurs the line between the legacy official content and the stuff fans may come out with because even if the stories aren't as good, if the production value feels comparable or looks like the original, it almost dilutes the franchise? And then secondly, if you get stories that are of high quality and do really feel like where the story should have gone, could you ever embrace such a work in your own head as cannon?   Or could anything created like that regardless of it's quality never be cannon in your head if it was unoffficial?  I think this second question matters quite a bit, because the reason official content is so enjoyable is that even though we know the storytelling is fictional, we play along and pretend as if it were real.  If we never can believe this new sort of content can be real (or cannon) then I think it doesn't come close to continuing the universe and character arcs the way official productions do and will never serve as a replacement.  Which can leave a franchise at a continued standstill if a studio never decides to continue the story themselves.

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(195 replies, posted in Sliders Bboard)

Blade Runner is one of my favorite franchises and the theme of people just looking for something real was a big one in 2049.  Written around 2015.  I would say they nailed it.  There is no question it will cast doubt on Everything.

There also no question AI models are monetizing the work of writers, content creators, researchers and artists and benefiting the technology industry.

With all that being said, since these tools seems inevitable it will have a huge impact on fandom in general and it will certainly, just around the corner, be new tools for fans of franchises whose owners don't seem to have interest in resurrecting.  So what is and what is not sacrilege?  And would you as a fan ever be open to imaging any creation as cannon?  If it felt real, believable and of quality?

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(195 replies, posted in Sliders Bboard)

It's been very interesting to see the speed at which ai has developed as it relates to creative applications.

Already the tech exists to have speech (and even singing) be replicated for any voice there is sufficient training data for.

And Tom Hanks recently commented on starring in movies after he is gone.   Bruce Willis, with his tragic medical condition, has reportedly already agreed for his likeness to be licensed for future entertainment content.

There is currently a strike in Hollywood, and the wga is trying to limit the use of A.I.   Studios understand it may expand the industry... It's just that writers may not be the beneficiary.  Of course it's possible actors could or could not get hit hardest if fictional characters are generated by AI rather than even based on an actor who has previously initiated a role.

Open source AI is getting better and better.  Google is concerned it is approaching the quality they've been able to generate.

Undoubtedly fans will be able to use these tools to create in universe content for a property they enjoy.   Not just studios.

I am wonder how sliders fans feel about this new frontier.  In five to 10 years it's very possible we will be able to create content in a visual or audio format that is not like anything we would have ever guessed be possible a year or two ago.   Is this a good thing or a bad thing?

pneumatic wrote:

Did you mean the PAL version?   Because I didn't do anything to it.

sorry i quoted the wrong link

the other one! lol

pneumatic wrote:

Here's a clip of those scenes:  https://drive.google.com/file/d/1WcV86w … share_link

good god, the amount of improvement! 

i'm really floored by the change.



edit: updated for correct link

321

(703 replies, posted in Sliders Bboard)

Posting this one in the tradition of TemporalFlux, real world meets SLIDERS.

https://www.huffpost.com/entry/britain- … ef83037367

Actually, would a Black & White version of that be so bad?  lol

https://i.ibb.co/brYq0w5/image.png

https://encrypted-tbn2.gstatic.com/shop … p;usqp=CAc

ireactions wrote:

I found that Topaz AI made the grained up, max-sharpened video files look like a clumsy AI-generated animated movie. I tried turning on the video stabilization module and what I saw was so disturbing, so fundamentally antithetical to life and existence and sliding as we know it, so mentally cataclysmic that I gave serious thought to giving up SLIDERS and getting into STARGATE instead.

https://i.ibb.co/9Zq0hyZ/motion-stabilization-2.jpg
https://i.ibb.co/PmNYM7h/motion-stabilization.jpg

I don't know what the hell is going on up there and I don't ever want to see it again.

Sliders the animated movie!  A little WHO FRAMED ROGER RABBIT in there.  Some people might dig that! lol

ireactions wrote:

Of course, "Luck of the Draw" still looks very fuzzy because pneumatic is a person, not a god. But at this point, anything even approaching reasonable DVD quality for 1.02 - 1.09 is a minor miracle. :-)

So I googled "fuzzy video algorithm" to try to see if there'd be anything out there for the type of content in S1 where it's just fuzzy and blurry and I got a lot of results for fuzzy-matching logic, which isn't necessarily the type of fuzzy I meant....

That said, the results made me re-google it using the blur keyword, and I got results on video stablization that took blurry frames and made them much more precise.  I am not sure how they work, if they look for a stable frame and then extrapolate that for the frames where blur occurs.  Or if something else is at play.

But it makes me wonder... could video stablization algorithms people currently use for shaky hand-held video provide any gains? 

There seem to be quite a few of them, all that may work in different ways.  But I wonder if any of this could unlock any benefit for the most troublesome, blurry episodes of S1 or if there's just not enough clear frames in the content for this class of aglorithms to benefit from.   My guess is it's the latter.

Pneumatic, have you ever heard of anyone playing with those types of algorithms on old, compressed tv shows?

pneumatic wrote:
pneumatic wrote:

Avisynth's built in Sharpen() is poor imo, but there are other third party sharpeners here.  Although many are 10 years old and don't support the latest 64-bit version of Avisynth.

Contrast Adaptive Sharpening seems to be decent - ported from AMD FidelityFX.

Preview: https://drive.google.com/file/d/10HEOoD … share_link

Would recommend viewing at normal viewing distances.

Script:

# convert to HD colour
z_ConvertFormat(                        
\ colorspace_op="601:601:170m:full=>709:709:709:full",
\ resample_filter="spline36",
\ dither_type="ordered",
\ interlaced=true )

# 60fps IVTC
DoubleWeave().TFM(mode=0, scthresh=100, micmatching=1, ubsco=true, mmsco=true,
\   display=false, slow=2, PP=3, metric=0, cthresh=9, MI=80, hint=false,
\   clip2=propdelete("_FieldBased").bwdif(field=-2, thr=2, edeint=nnedi3(field=-2)))

# QTGMC repair - high strength, no sharpening
QTGMC(InputType=1, TR2=3, preset="slow", EdiThreads=2, Sharpness=0.0, Rep0=13)

# Contrast adaptive sharpening - 90% strength
CAS(sharpness=0.90, y=3, u=2, v=2, opt=-1)

# 4x AI upscale to 1920p
nnedi3_rpow2(rfactor=4, nns=1, nsize=0, cshift="Spline36Resize")

# Downscale to 1080p
Spline36Resize(1440, 1080)

Whenever I see some upgrade for the first time, as I haven't seen content before, it's like "wow!'.  It's like seeing something completely fresh, in a good way.  I might tone down the level of sharpness to 70-80 percent to better support closer distance viewing, but this looks like another great tool.

I'm curious about whether Pneumatic notices the dreary color tone to the content.  And if there are algorithms that adjust for that.

Is it also possible that maybe we are better off not converting to HD color?  If SD tvs had similar color palletes, maybe this was put together in post production adjusting the coloring based on what they saw  on a tube tv.  So even if this is closer to what was shot on film, it may have been adjusted in post anyway for an HD tv if those had existed back then?

This came out a month ago:

https://arstechnica.com/gadgets/2023/03 … rome-edge/

I doubt it's algorithm (assuming you could port it to software and run on video files) would have a dramatic impact on SLIDERS but hey I think things are moving in the right direction in terms of guessing what an image should actually look like.  I think SLIDERS s1 will be able to keep getting better and better as new solutions are developed.

When I look at the above screenshot of quinn in the pharamacy, I definitely imagine a future where it will be pretty clear.

In the meantime, s1 has never looked cleaner/clearer with the strides that have been made.  It's definitely exciting to see.

ireactions wrote:

Didn't we switch you to Media Player Classic via the Kazaa Codec Pack years ago? VLC has a serious lack of hardware acceleration.

I only vaguely recall that (I think when the older files were encoded in h265 vs. 264), but I don't think other players truly worked out for me.  I can try to see if the computer still has that program though, this is the same one.

So, it's very clear to me, Topaz bring something to the table with the pilot.  I'd put it as the clear No. 1 over non-topaz editions.  Now, with regard to pure topaz vs. topaz + pneumatic, I find the two clearly different, and I am still trying to grasp which is my favorite, because they are both so different and have clear strengths.  That said, the pneumatic + topaz sample is playing a little choppy for me right now, I'll need to run through a a different computer, as the laptop I have for this (and my vlc settings) is on the old side and not the best memory/cpu. 

I feel like straight topaz has a little bit more speculy grain, film noise, where the other (neuomatic + topaz) may have less of that texture.   But the latter is twice the file size, so I don't know what role that is playing. 

The flaws on the straight topaz one is clearer up close.  The pneumatic + topaz holds up better up a bit better in close range. 

I feel more of a cinema quality (90s type 35mm) from the topaz and more of a modern tv style from pneumatic + topaz.

In anycase, i think pneumatic + topaz is another step up for this content.  I wouldn't abandon the straight topaz version because it has a charm / feel / quality to it. I  just think this other one is more classically/techniqually pristine.  Now sometimes imperfections build characteristics so the straight just topaz version may have a little more of that.

I am looking forward to giving it an initial review tonight smile

pneumatic wrote:

1. Original , sharpened
2. Original , sharpened

The original's obviously have a haiseyness to them but when you sharpen, don't you think it kinda gives it a wobble in that particular instance.  Looking at the screenshots, I think you once called it the "teeth chattering effect"?

Gun to my head, you're showing the pilot at a fan convention, I think I'd show pneumatic TFM + TDecimate + QTGMC (540p) with Topaz AI Artemis upscaling to 1080p is the winner.  A bit cleaner, a bit more modern.  But pneumatic TFM + TDecimate + QTGMC output to 1080p via nnedi3 is more film like and has better color, so I can see someone electing for that.

Looking at those shots, the best two shots

pneumatic TFM + TDecimate + QTGMC output to 1080p via nnedi3

pneumatic TFM + TDecimate + QTGMC (540p) with Topaz AI Artemis upscaling to 1080p.


This one is somewhat interesting, but I don't have a definitive conclusion:
pneumatic TFM + TDecimate + QTGMC + nnedi3 (540p) with Topaz AI Gaia upscaling (1080p).

It gives it an interesting, almost intriguing texture but I'm not sure if it'd come across as additive or distracting in video form?  I am kinda surprised you don't maybe enjoy it more because it does feel like there's a grain / exposure to it.

The sharpened one is bad compared to the others.

What's interesting is how much each version "colors" the content in terms of I feel like it would have a real impact on the viewing experience and the vibe.   This is probably why hollywood has people who pay so much attention to a film's "finish" in the post production process.  It almost frames the story, or serves as a reference to the viewer on the voice of the storyteller.

@pneumatic -- right click the broken image and then click "Load image" on the browser menu.

To add to this... I don't think it's just pneumatic's assement on image quality.   If you are able to load the images (right click), I think it's pretty clear that universal is better.  That said as I noted it seems as if the screen shots were vertically stretched for pal/turbine and I wonder if this makes them look inferior in screenshot format but when played on a tv player they get compressed back and maybe yield a better image.

If you stretch anything vertically it's going to appear less sharp and more blurred.

RussianCabbie_Lotteryfan wrote:

I just did a comet vs. german release vs. original up-res samples comparison on goodfellas.

then universal dvd Rules of the Game vs. german release.

On the dvd/sd on blu-ray comparison, there was a clear advantage to the german release.  The universal release had a comparative noisy haze over the entire picture.

On the greatfellas comparison, the upres blew the german release out of the water.  The german release was an order of magnitude better than comet.


it's difficult for me to say if the german release looks better than peacock on goodfellas.  Close ups may be better and peacock seems to have more of a greenish hue to the image (i think) but on farther shots there is a far amount of pixelation on the german release that is smoother with peacock.  Then again, standing 12-14 feet, away the german release just looks better.


Here I compared Rules of the Game (s3) Universal to Turbine and strongly favored Turbine.  I wonder how screenshots of the files would look.  I wonder how much blu-ray players are affecting universal and turbine quality.   At the top of page 6 in this thread, we both provide screenshots of our respective Turbine Goodfellas experiences and we get very different results...

RussianCabbie_Lotteryfan wrote:

One thing to also remember is how different Goodfellas looked for you vs. me.  I had what seemed to be a lot of pixelation (compression artififacts?).  I know it's S2, and you're talking about S1 above but the image looked terrible.  That said, I mostly found S2 episodes better on turbine than universal.


Another relevant comment, perhaps somewhat related

RussianCabbie_Lotteryfan wrote:
ireactions wrote:

I'm always surprised by the sound of Kari's voice when I haven't heard it for awhile. It's higher-pitched than I remember. I don't think poorly of her post-Season 3 acting, but she'll never be a favourite for me. Certainly, she never turned up on camera drunk like, say, Jerry O'Connell.

**

It's strange: for Universal DVDs and the Turbine SD blu-ray release, the video quality across the individual non-Pilot episodes of Season 1 are not consistent.

Universal DVD:
On the DVD (which uses the NTSC masters): some episodes have serious aliasing issues where lines that should be straight and smooth are instead jagged and pixelated, and when the camera moves, those jagged lines become further pixelated (the term is moiré pattern). The episodes that suffer from this: "Prince of Wails," "Fever," "Last Days," "Eggheads" and "Luck of the Draw."

"Prince of Wails" is glaring when the sliders encounter the army in Oakland: the humvee and the car suffer severely from jagged lines. "Fever"'s scenes in the drugstore are really pixelated with the racks of herbal medicine. "Last Days"' opening shot of the quiet residential streets are distorted. "Eggheads" looks especially bad with the scene where Arturo meets his wife. "Luck of the Draw"'s fashion display looks hideous.

I'm not sure why these five specific episodes have these aliasing issues more severely than the other three non-pilot episodes on the Universal DVD. It may be a DVD authoring issue where the interlaced format for those four episodes had the incorrect settings for encoding the video with odd and even fields, a mistake that the Turbine release didn't repeat.

Turbine SD blu-ray:
These jagged edges in the NTSC DVDs aren't in the PAL-sourced SD blu-ray from Germany, although these versions of the episodes are blurrier. But "Summer of Love" is strange: it is so much blurrier than the other seven non-pilot episodes and severely desaturated, missing almost half the colour from the NTSC DVD version. This is odd because the other non-pilot Turbine episodes of Season 1 are not as blurry or colour-drained as "Summer of Love."

Episodes 103 - 108 Turbine episodes of Season 1 ("Prince of Wails" to "The King is Back") are suffering only from about a 10 - 15 per cent loss of colour and about a 15 - 20 per cent loss of contrast. "Luck of the Draw" from this set isn't missing any of the colour compared to the Universal DVD, although it has the same lack of contrast as the previous episodes. And 103 - 109 are all, compared to the Universal DVD, missing about 20 - 25 per cent of the Universal DVD's sharpness (which wasn't that sharp to begin with).

I'm guessing that the NTSC analog videotapes were duplicated to PAL and stretched, and analog copying creates a faded second generation copy; "Summer of Love"'s PAL master may have been made from a copy of a copy of the NTSC tape.

I'm now wondering if Turbine's versions of "Prince of Wails," "Fever," "Last Days," "Eggheads" and "Luck of the Draw" might be a better bet for low-gain upscaling. The AI could try to sharpen the SD files to be closer to the Universal DVD version while still leaving it at 480p to avoid all the AI distortions, and then Avidemux could use bicubic or Lanczos scaling to bring it to 1080p while also moderately increasing the colour and contrast.

Well I guess this speaks to the inconsistency between episodes with s1....

You mention a lot of things here with turbine vs. Universal.  Related to that I seem to recall strongly preferring most episodes of s2 turbine over universal (with goodfellas being an exception bc it played really pixelated and jaggy on my equipment).

However I think I recall maybe preferring s1 on universal vs.turbine and I just tried to find what I wrote it anything in this thread and don't see notes.

My blu ray player that could handle the pal format has since broke.

You could see my comments on S2 here.

ireactions wrote:

But I have to be honest, with pneumatic informing us that the Turbine blu-ray is actually poorer than the DVDs, I'm not really filled with confidence in my assessments anymore. I'm going to take a GPU-powered nnedi3 run at these files one last time.

Well I'm a bit confused too, because I seem to recall evaluating the blu-ray and thinking later production episodes were better. I was using a junky blu-ray player too.  I have to look back in this thread to find the comments, just to make sure I was comparing to dvd files.

ireactions wrote:

This lensdump site doesn't work for me. I've tried three different browsers and the images don't load.

This happened to me too in chrome.  Right click the image and then select "Load Image"


I've never seen this before on the web; the image initially loads then breaks.  But anyway, right click it and click load image and it should work.

Ireactions deserves the credit here for making it happen. )

In terms of episode comparisons, S1's pilot looks like it has best grain in NTSC (or is that just bc it's darker?), best coloring in PAL.  Turbine looks the worst.

I'm super surprised how different they all are.

On episode 104, NTSC clearly has more information (quinn's eyes are a good point of reference), PAL smooths it out, and Turbine just gets worse (including the color).

S2 - NTSC seems to have once again more data in the image, pixels of info (which is odd bc I thought PAL had more lines of resolution?); PAL and Turbine look remarkably similar here.  They pal/turbine definitely has a smoothness vs. more pixel feel to the NTSC data. NTSC has slightly better coloring (although not sure, maybe there is room for debate).

S3 -- NTSC clear winner, Turbine and Pal are essentially indistinguishable but Turbine may have a 2-3% edge.

S4 -- NTSC winner (look at quinn's face or roof shingles as a point of reference).   What's odd is the Pal/Turbine images appear to be stretched vertically (taller).   I think this stretching may be causing more blurryness?

And Turbine seems a bit better on this one, look at this as a reference:

https://i.ibb.co/60jWk9L/image.png

Very interesting reactions.  The previous topaz pilot as you know I think is stellar but it definitely had smoother textures so it's interesting to hear you say you are getting more detail.  Although maybe that's partly the extra resolution rather than upscale method. 11% is a lot.

ireactions wrote:

I'm not sure Topaz AI can do better than nnedi3, but after my Turbine experiments, I'll certainly drop the 540p file into Topaz AI and try different upscaling methods there.

I think you tried double upscaling (lanzos/topaz?) in the past and it was a dud.  I wonder if there is any possibility of gains here since you mentioned more detail in the image (presumably for topaz to work off of).  But maybe it won't be true grain info to work off of. Maybe a straight topaz would be better than nnedi3 to topaz (though possibly not better than nnedi3 itself).

ireactions wrote:

"Summer of Love" and "Luck of the Draw" seem unusually fuzzy. "Eggheads" seems all over the place in image quality. "Last Days" and "The Weaker Sex" seem middling. "Prince of Wails", "Fever" and "The King is Back" seem better than the rest. This suggests at least three different kinds of videotape.

I'm not sure there's a rationale based on content. "Summer of Love" and "Prince of Wails" are on opposite ends of the quality spectrum and both have high special effects sequences. "Summer of Love" and "Last Days" are at opposite ends of the production order and yet, both are low quality.

I wonder if Temporal Flux would know anything about how these episodes were produced, eg if they had different teams dividing up the work, and perhaps using different practices or equipment/resources.  Because they were shooting one a week, maybe post production required different teams working in parrellel because post product required a lot of time and the schedule demanded it.

I guess the credits may give us information about the different crews involved.

@ireactions -- that's interesting that bilinear may be better for some vs. bicubic for others.  Obviously, you are still evaluating but as we've talked about in this thread before, it has always felt like there's some lack of consistency between episodes -- and it was never clear if it had to do with how they were  shot and just the characteristics of the filmmaking, or some post production process.  I mean, some episodes just seemed really awful in the old VHS looking style but I never understood if that was just because of lighting and cinematography, or more at play.

The fact that you have had such good results wiht the bilinear does feel like a breakthrough.  Quite exciting actually.

If you are using a video card for processing now, I would think about doing a sample of gaia vs. artemis for anything with topaz.  I don't know if the processing time will still be multiple times what artemsis would be (and if so, forget it), but in general, at  least with the pilot, and perhaps something else, there may be enough "good" source data in there for gaia to take advantage.  It seems to be designed for content that does have enough foundation of that data.  A limited 30 second  clip may tell you.

11% seems substantial and who knows - that may come through in the final results.  The currrent topaz pilot looks incredible to me but i'd say up close, right in front of the tv, it's clearer it's not HD. I wonder if you'd get more out of the lines of resolution now.

Roku in the u.s. and Peacock (subscripition) has Seaquest, which was produced by Amblin/Spielberg, and got the blu-ray treatment as a result.  It's all in HD, with a true re-scan.  I'm watching off streaming but I am quite surprised how favorably the pilot of Sliders with topaz compares to it.

@ireactions Don't want to distract from the current course, I love that you've identified the probable algorithm your blu-ray player used to upscale s1 well (on Turbine).

But, regarding the Pneumatic edition, what is your guesses as to how it would affect the pilot, given the pilot didn't have the same level of issues as the rest of s1, but Pneumatic's avi synth changes obviously had such a strong impact on cleaning up ep. 102-109?


I do have one question on this:

As for the Universal files: pneumatic's QTGMC deinterlacing and detelecining have created a fairly clean set of files. I think my grain additions were a mistake.

I suspect that pursuing the illusion of sharpness with grain and increasingly complex scaling algorithms is trying to build on a foundation of sharpness that isn't there.

It may be better to just use pneumatic's QTGMC script but edit it to use bicubic scaling to prioritize smoothness over sharpness in these low-grain, low-detail videotape files. But I'm going to start with the Turbine files first since I've already seen how that can turn out pretty well from my $35 blu-ray player.

Is the TIVTC still being used?  As I recall, that yielded very good results for 102-109.

ha!

I haven't been a big fan of the grain, and find it feeling like it's a "dirtier" tape/image.  I mean, I think I may be more ok with flat/smooth more than you, but I've usually added the smallest amount of grain possible when using VLC player on files, so I think tiny texture is good.  But not floating/dancing dots that maybe also not feel natural.  But I also don't like authentic grain, over exposed 16mm look either.

I think you hit the nail on the head on this.

And on one thing you noticed, it is a weird phenomenon where the wide shots look more fuzzy/vhs-ee and the closer stuff  is more in acceptable territory (from the perspective of DVD-like quality).

But, I would much more prefer that contrast than lowering the quality on close/medium shots.  In fact, as I recall now pneumatic made one artistic decision to go for a more universal look, and actually did try to make it more consistent.  Or, maybe that was between episodes rather than shots?


Another thing I am noticing, is that at least on my tv, playing off a USB connected to theTV vs. a PC connected to the  tv with a USB  cord may make a difference.

When it's connected via a PC to tv, the TV has a "PC Mode" option that comes up (standard, movie, custom, pc).  I think the PC Mode somoething with the gamma colors, or maybe just how it handles or processes closes, or maybe some lines of resolution thing...    there's something about it that elevates the color in a more semi-vibrant, real-life way than the darker look we otherwise get.   I guess on PC mode it's also using VLC player but VLC player on its own doesn't do this.

The old samples of Topaz, which I will compare this weekend, to the new stuff, my memory has them looking a better color-wise and so I want to next check out pneumatic playing off the laptop-connected-to-tv to see how it plays.

Perhaps similar to what you are saying here:

Another feature of the player and the TV: my blu-ray player seems to amp up the saturation levels for standard definition content and my TV's energy saver settings (which I use to watch SD content on low backlight) also have increased saturation. This filled in the colour that seems to be missing from the blu-ray files, so the Turbine video image seems reasonably colourful when the files themselves look really washed out.

I'm convinced that, in addition to the upres your blu-ray seems to be able to do on turbine, along with capturing the coloring that specific VLC settings (which i've posted here in the past) plus gamma/pc mode changes could probably push everything even further.  To more the "ultimate" version.  At least with current technologies.  I have not been able to achieve the color quality of PC mode with just adjusting VLC settings alone.

I also have a hunch with your blu-ray player that the upscale algorithm is either really f'cken good OR it's really simple and basic (e.g. way simpler approach than topaz), and that simple/basic formula works well on Turbine.   I also have a hunch that maybe that your blu-ray player won't do upscaling on content in the same way unless it reaches a certain level of poor?  Maybe it doesn't reach that treshshold algorithmically with Universal, but some logic kicks in with Turbine (that may not be triggered with Mill Creek, or it is but Mill Creek source doesn't upscale well with it's algorithm).  I don't know, just throwing out guesses.

One thing that is nice about Pneumatic edition is, I dont think I've ever seen the S1 lettering so sharp on an HD tv.  It's a jarring pleasant surprise to see clean lettering.  And less wobbling on that initial wide shot of the street from the King is Back episode.

So, I have to do more comparison, backdating to the original topaz samples, but I have to say, comparing the most recent samples on a USB drive plugged into a TV, it's not even close Pneumatic S1 vs. Turbine S1.  Pnematic s1 is just sooo much better.   Not even close better.

So checking ireactions samples so far....

I agree, this, while not an order of magnitude of a "level-upping" is definitely a strong and impactful incremental improvement.  It's the general fuzzyness, wobblyness, distortion that is gone.

I'd say that one of the big tests, Prince of Wailes, is definitely definitely better.  And  I see it with King is Back.  Even Fever is definitely better though  I have to say I was disappointed that the celebration ("you're rich!") scene at the beginning isn't as clear/sharp as I've always hoped for.  That scene has always bothered me.

One note regarding the asthetic choices:  so for me close up, I find the grain a bit distracting as it's a little bit too much added noise.   On a laptop, when you are watching close up, I guess you could say it's a bit of a negative for me.

However,  I think at a distance, cast to a tv, if would show its value.  Living room distance.  So I can see arguments in both directions.

Overall, I'd say it's quite impressive what pneumatic and ireactions have managed to do.  Basically take away some of the harshest flaws of the S1 episodes, while leaving room in the future for new technologies to come in and try to extract more out of the frame, and perhaps build a more realistic proxy to how the film footage may have looked.   For now, our mad scientists have definitely extracted the best out of these babies as possible, and Universal should be commissioning them (or at least Peacock) to do a substitute for what a restoration would be.

Definitely Tracy and Marc are enormously talented people in their own rights, with very different skill sets of course.  I agree that Marc would probably know how to approach things differently, in a more palatable manner. 

I guess what I'm saying though is, people are who they are, and I just accept the situation as such.  Tracy comes with his quirks, like I do mine, and while I'd never utter that phrase about "never being woke" personally, because I think there are certain implications to it (or stuff I don't agree with) I can kinda accept if that's what netted out in this situation, because, well, tracy doesn't like wokeness and at the same time, he's also the guy who'd you want to do a proper revivial/sequel.   

Sure, I'd like Marc's way of putting things over Tracy's.  I just don't see a realistic scenario where we would have gotten that.  Maybe had they built a relationship before then.  Jacob Epstein was someone who was involved in the pitch though.  Yes, saying certain things are a huge red flag that will be quite a problem for a studio in this day and age.

Also, FWIW, Marc has some upset backers of Space Command.   That doesn't make him bad -- he's actually an incredible salesman (to raise the money he did) but he also got super enthusiastic and bit off a lot.  Meaning the Space  Command project has people who gave money who I guess haven't gotten what they expected. I don't think Marc intended to do anything bad but he just was trying to do somethign quite ambitious.  And all that takes a ton more time, money, and complications than perhaps he was prepared for.  It's also worth noting he couldn't get Space Command greenlit (by the studio system).  That doesn't make it unworthy.  Perhaps had a studio believed in him, he would have created something with a cult following.  He probably didn't have a recent enough tv hit to have the political juice to push something like that through.  I believe his initial plan was to do a pilot via gofundme, then get a studio to greenlight a season and instead he had to do the whole thing off gofundme (with "investors").

Tracy is brilliant.   Not everyone may like his politics.  And to some degree aspects of California have declined, and some long-term residents are gonna have an issue with that, and it may color their politics as well, or how  they see the democratic party (which tracy was once a part of before his libertarian days).   He may have moved to a rural area just to get away from some of that stuff.

The UFO thing actually he was way early on in some ways.  Legendary Pictures just bought a tom delonge project (based on his books).  Obama's own production company is producing a spec Blacklist entry, about the benny and barnie hill story.  CNN was slated to air a 5-part series that ended up on nat geo because the Warner entity started cutting costs.  And I think showtime just had a jj abrams doc series on it.   Tracy could dive in more given the market is growing, but I am not sure he's that motivated  to.  His collaboration on his last doc series with James Fox went in a creative direction he didn't want (he wanted it like a big movie theatrical feature).  It ended up being a pretty successful independent doc though, which the Ready Player One producer got involved with.

If tracy said some stuff that didnt fly well to the peacock folks, what are ya gonna do.    I'd be interested to see the result of it.   I am not sure if some of his perspectives would offend any fans or not.  of course we wouldn't want that.  But i usually find it interesting what  tracy has to say.  To him though i would say, he needs to keep in mind that people come from different situations in life, and it wouldnt be a bad thing to recognize some of their circumstances led to a different set of events in their life.   The world is a complicated place.

ALSO: at the end of the day, Peacock was never gonna seriously act on sliders.  They were checking it out, but they were never gonna justify doing it, because the property, while having high brand recall, just does not have a concentrated enough, passionate audience they could tap into drive premium sign ups.  And while broad it's not really broad in the way they'd need to for getting back their $ on ad supported streams.  The series really needed to be brought back 5-to-7 years ago if it was ever gonna be brought back in live-action television form.  I think the better approach now is novelization, audio, comics, nfts/web, or remixing the old shows (eg pop-video, vh1 style, audio commentary) or turning them into an audio-formatted listening series with new explainer material to fill in visual gaps).

On the flip side, technology is on our side for fan driven stories in this universe.  The tools keep getting better.  Maybe in five to 10 years, fan fiction will become much more dynamic, and studios may even be able to better profit.

One small step for sliders, one giant step for sliderskind

Interesting thoughts @ireactions.


One thought.  I did find an algorithm made in the academic world to add grain to an image.  It's open source and I posted the code here and corresponded via email with the creator.

I'm gonna see at some point if I can get it running on a server.   It would be interesting to try a two minute clip with it processing to add grain and see if topaz has more luck with it.

The algorithm is supposed to really not just layer a flat dots all over the image.  It's really supposed to be better but testing is seeing.  I'm not optimistic though.

@ireactions your artistic choices have always been the right ones.


All that being said, as a general note to both our artistes.   I may not have the familiarity or possibly the aptitude to match what you are doing.  But I do have the similar nit pickyness.   On my bucket list is editing an ultimate version of the best of whatever we can pull out of these files with the magic of technology.  That means splicing close up shots / medium shots / wide shots on a timeline (which I know I can do, as I've done that stuff before).   And possibly adjusting color or even sharpness to individual scenes.   That will be a project I hope to do one day, when I have the leisure time [not something my life affords at the moment].  It's something I would quite enjoy.

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(703 replies, posted in Sliders Bboard)

Well, this is interesting:

https://twitter.com/ItakGol/status/1645491031071236120

ireactions wrote:

It's working! Thanks, pneumatic.

I added the AddGrainC plugin and now I'm making various tweaks in pneumatic's script (and using Hybrid to give me the command lines needed to add into the file). I think it'd be nice to add in some film grain to fill in the blurriness and also up the contrast and saturation so that the episodes look a little less like the faded VHS cassettes they are and a little closer to the digital videotape look of Season 2 (although it'll still fall very short). Not every episode is in the same state: "Summer of Love" seems really blurry but pretty well-saturated; "Prince of Wails" seems a little undersaturated but pretty sharp; "Last Days" is downright muddy in its blurriness. I'm making those tweaks on an episode to episode basis with some thought to RussianCabbieLotteryFan's tastes for more colour.

I'm also experimenting with Lanczos4Resize or nnedi3 to bring it to a 1080p container. Which one would pneumatic use?

I know the resulting file won't be 1080p quality. But as pneumatic said earlier, it's worthwhile to avoid individual TVs or media players adding any more scaling artifacts to files that are already not in great shape. pneumatic has made them look far better than they ever have.

thank you!  i've spent the last five minutes trying to find an emoticon to express my gratitude on that (but having trouble finding a small one).

pneumatic wrote:
ireactions wrote:

I'm also experimenting with Lanczos4Resize or nnedi3 to bring it to a 1080p container. Which one would pneumatic use?

I'm using Lanczos or Spline36 only because my HTPC isn't powerful enough to do TIVTC + QTGMC repair + nnedi3 upscaling in realtime.    If you have the power to spare you might as well use nnedi3 as its very good at antialiasing high contrast edges - https://imgsli.com/MTU5MTAz

Huge difference!

pneumatic wrote:
pneumatic wrote:

Well, I'm officially stumped.   I'm looking at the opening scene of S01E06 Last Days from the Universal NTSC DVD (disc ISO, not someone else's transcode) and I'm seeing deinterlacing artefacts BAKED INTO the source.  These artefacts are not present in another copy of this episode which was transcoded by someone else....
I'm not sure what's going on, either there are multiple Universal NTSCs with different image quality, or whoever did this particular transcode of it is wielding some voodoo magic video processing that I cannot get my head around.

For completeness here's a short clip of that scene with vs without QTGMC repair - the difference is quite astonishing: https://drive.google.com/file/d/1D4PEbu … share_link

wow.  this is what i kept saying about old sliders content looking like it was poorly kept film stock or 3rd generation vhs footage.  the undulating waterfall effect, the vibrating lines.  the crappy, faded color.

that's definitely a lot cleaner & more stable.