Even as I shared an anti-war song, I knew that I was not making a clear argument because I was tired and ill.
The point I was trying to make: the original STAR WARS film is, at its core, a story that glorifies war and presents it as a fun time of action and adventure. As a diverting trip to the cinema, that is okay because it is not meant to be taken seriously.
However, when STAR WARS went from being a single film to a continuing saga over decades, it became necessary to engage with war, violence, loss, trauma, and the sociological and psychological impacts of war in a more detailed manner because more runtime means more detail.
The end result: the majority of STAR WARS stories contradict themselves on a fundamental level. Nearly every STAR WARS story since the original film has been about the futility, destruction and misery of war; nearly every STAR WARS story since RETURN OF THE JEDI has also been about the sheer pointlessness of war as any results achieved are temporary or non-existent.
This has not been intentional, yet it's the message that the stories have delivered.
The prequel trilogy reveals that Darth Sidious was already ruling the galaxy covertly and the Clone Wars just made his rule overt. The Disney trilogy reveals that the Rebel-Empire war accomplished nothing; Darth Sidious was still running the galaxy at a distance. No matter how many victories the Republic/Rebels/Resistance score, the galaxy is always going to be dominated by a fascist dictatorship battled by a group of ragtag group of underdogs.
The STAR WARS formula is designed to enable the action-adventure thrills of a STAR WARS story. Paradoxically, the more this formula is used, the more the stories reflect a distinctly anti-war philosophy ("War not make one great.") because the nature of a STAR WARS hero is to seek peace, not war.
STAR WARS is always disjointed: it appeals to the audience because it offers action-adventure excitement that comes from a landscape of war, while simultaneously telling stories that are against the concept of war. This paradoxical contradiction is tolerable in one movie, passable in two or three, but when sustained for nine movies, it creates all sorts of problems.
The audience feels that the heroes' missions are futile and pointless because the series insists on sustaining a war while either implicitly or deliberately calling war out as bleak and hellish. The result is stories that, no matter how lighthearted they may ever be, make the audience feel bad for seeking entertainment from them, and argue for such stories to no longer be told at all.
"War is hell" and "War is fun" are fundamentally opposing statements, and ever since the first STAR WARS movie, the series has been saying that war is hell while trying to make war fun. STAR WARS is incoherent.
The solution? I'd say STAR WARS needs to resolve the whole Rebel/Empire/Resistance/Order conflict entirely. I think, for at least the next 10 - 20 years, there should be a period of 'present' day STAR WARS stories set after the war where the emphasis is on post-war rebuilding, post-war fallout, post-war conflict. STAR WARS stories can still technically be *about* war, but they're about the impact left by a *concluded* war rather than a present and ongoing war.
STAR WARS has been at war since 1979. I think telling post-war stories about keeping the peace would remove the depressing nature of most STAR WARS stories, address the inherent contradiction of the franchise, and give it some space to grow. STAR WARS has been telling an interstellar version of World War II and Vietnam; I think it's used up all the allegories and metaphors by now. A peacekeeping tone would be welcome; there's also the option STAR WARS becoming about Cold War style espionage to prevent war. This would be a better match to how STAR WARS stories are ultimately anti-war stories.
My favourite episode of STAR TREK is "A Taste of Armageddon" where the Enterprise encounters two warring planets, Eminiar and Vendikar, that have turned war into an interplanetary computer game where citizens report to death chambers if the simulation computers says they were casualties. Eminiar informs the Enterprise that Vendikar marked them as casualties and tries to kidnap the crew to the death chambers. Captain Kirk is outraged, breaks out, and severs the war computer connection between two planets, which violates the simulation agreement and calls for real, non-simulated war to resume between two planets.
Kirk to Eminiar:
Death, destruction, disease, horror. That's what war is all about. That's what makes it a thing to be avoided.
You've made it neat and painless. So neat and painless, you've had no reason to stop it. And you've had it for five hundred years.
I'm going to end it for you, one way or another. I've given you back the horrors of war.
The Vendikans now assume that you've broken your agreement and that you're preparing to wage real war with real weapons. They'll want do the same. Only the next attack they launch will do a lot more than count up numbers in a computer.
They'll destroy cities, devastate your planet. You of course will want to retaliate. If I were you, I'd start making bombs. You have a real war on your hands.
You can either wage it with real weapons, or you might consider an alternative.
Put an end to it. Make peace.
We're human beings with the blood of a million savage years on our hands, but we can stop it. We can admit that we're killers, but we're not going to kill today. That's all it takes. Knowing that we won't kill today.
Contact Vendikar. I think you'll find that they're just as terrified, appalled, horrified as you are, that they'll do anything to avoid the alternative I've given you.
Actual war is a very messy business. A very, very messy business. They would do anything to avoid it, even talk peace.
Peace or utter destruction. It's up to you.
My favourite episodes of DOCTOR WHO are "The Zygon Invasion" and "The Zygon Inversion", two episodes of seething outrage against war. The Zygon refugees on Earth are angry at their concealment and decide to go to war over planet Earth. Earth declares war on the Zygons. The climax of the story is the Doctor in a war room with Kate Stewart (commander of the Earth forces) and Bonnie (commander of the Zygon forces), both standing over boxes, each box controlling mass destruction machines that will target Zygons or humans.
THE DOCTOR
You just want cruelty to beget cruelty. You're not superior to people who were cruel to you. You're just a whole bunch of new cruel people. A whole bunch of new cruel people, being cruel to some other people, who'll end up being cruel to you. The only way anyone can live in peace is if they're prepared to forgive. Why don't you break the cycle?
BONNIE
Why should we?
THE DOCTOR
What is it that you actually want?
BONNIE
War.
THE DOCTOR
Ah. And when this war is over, when -- when you have the homeland free from humans, what do you think it's going to be like? Do you know? Have you thought about it? Have you given it any consideration? Because you're very close to getting what you want. What's it going to be like?
When you've killed all the bad guys, and it's all perfect and just and fair, when you have finally got it exactly the way you want it, what are you going to do with the people like you? The troublemakers. How are you going to protect your glorious revolution from the next one?
BONNIE
We'll win.
THE DOCTOR
Oh, will you? Well maybe -- maybe you will win. But nobody wins for long. The wheel just keepts turning. So, come on. Break the cycle.
BONNIE
Then why are you still talking?
THE DOCTOR
Because I'm trying to get you to see. And I'm almost there.
BONNIE
Do you know what I see, Doctor? A box. A box with everything I need. A fifty percent chance.
KATE
For us, too.
THE DOCTOR
And we're off! Fingers on buzzers! Are you feeling lucky? Are you ready to play the game? Who's going to be quickest? Who's going to be the luckiest?
KATE
This is not a game!
THE DOCTOR
No, it's not a game, sweetheart, and I mean that most sincerely.
BONNIE
Why are you doing this?
KATE
Yes, I'd like to know that too. You set this up -- why?
THE DOCTOR
Because it's not a game, Kate. This is a scale model of war. Every war ever fought right there in front of you.
Because it's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die.
You don't know who's children are going to scream and burn. How many hearts will be broken! How many lives shattered! How much blood will spill until everybody does what they're always going to have to do from the very beginning -- sit down and talk!
I just want you to think.
Do you know what thinking is? It's just a fancy word for changing your mind.
BONNIE
I will not change my mind.
THE DOCTOR
Then you will die stupid.
Alternatively, you could step away from that box.
BONNIE
No, I'm not stopping this, Doctor. You think they'll let me go after what I've done?
THE DOCTOR
You're all the same, you screaming kids, you know that? "Look at me, I'm unforgivable." Well here's the unforeseeable, I forgive you. After all you've done. I forgive you.
BONNIE
You don't understand.
THE DOCTOR
I don't understand? Are you kidding? Me? Of course I understand. I mean, do you call this a war, this funny little thing?
This is not a war. I fought in a bigger war than you will ever know.
I did worse things than you could ever imagine, and when I close my eyes... I hear more screams than anyone could ever be able to count.
And do you know what you do with all that pain? Shall I tell you where you put it?
You hold it tight... Til it burns your hand. And you say this -- no one else will ever have to live like this. No one else will ever have to feel this pain.
Kate steps away from her mass destruction box.
THE DOCTOR
Thank you. Thank you.
KATE
I'm sorry.
BONNIE
It's empty, isn't it? Both boxes -- there's nothing in them. Just buttons.
THE DOCTOR
Of course.
That's my ideal model for STAR WARS: adopt some of that STAR TREK/DOCTOR WHO spirit and make STAR WARS a wholly anti-war series.
STAR WARS is currently anti-war content in a war-glorifying container, telling stories to extend and maintain the war. I'd suggest making it anti-war and post war, telling stories about moving past war and preventing war.
As someone who reads a lot of comic books, I know that any shift in the formula can be sustained but is ultimately temporary. The X-Men can move to San Francisco, start an island nation on Krakoa, but will inevitably revert to running a school in New York State. Batman can expand Batman Incorporated into a global operation, but will inevitably return to focusing on Gotham City. Dr. Octopus might take over as Spider-Man for awhile, but Peter Parker will be back. Superman might reveal his secret identity to the world, but the secret will go back in the bottle sooner or later.
STAR WARS, even if it moves to keeping the peace, will inevitably go back to war. But does the inevitable need to be the immediate?
I think it would be a fascinating creative challenge for STAR WARS to fully embrace its accidental, inherent nature as an anti-war parable, as a series that opposes and defies war and the military industrial complex. A few anti-war STAR WARS movies could see us awaken in a vastly better world.