So, one thing I am struggling with in SLIDERS REBORN: five characters. Five lead characters for a 120 page script is too many, and absolutely none of them can be dropped. I mean, a SLIDERS without Quinn, Wade, Rembrandt and Arturo is false advertising. And the Laurel character was designed as a plot device to reunite the original sliders, but dismissing her after that feels artificial. And I do not have the energy to write 3 - 4 episodes of SLIDERS; three feature-length scripts and a novella are taxing enough.
The unfortunate result is that the characters are carried along by the momentum of the plot. Their actions do not define them. I seriously hit a point of irritation when Wade, Rembrandt and Arturo spent two scenes working on opening a door. And it also means that the parallel Earths aren't particularly well-defined -- which, quite frankly, is a blessing in disguise because world-building is not one of my strengths.
I'm trying to compensate for this by focusing on pastiching the actors. Making sure that while they may not do anything superbly definitive, every line resonates. And at times, I find myself swapping lines and rewriting them to avoid the reader forgetting that the character is in the room. So, maybe Wade, Rembrandt and Arturo spend a lot of time working that door, but they have a hilarious argument as they work it. This results in scripting where Matt Hutaff once exclaimed in dismay, "Everyone's comic relief!" And yes. This is my peculiar impression of Dan Harmon's SLIDERS only with a lot less ability, talent and literacy.
Back on the old Bboard, Informant remarked that no work is flawless and no piece of art excels in every area. That writers must have a vision and then decide what the priorities are in serving that vision. I'm okay with SLIDERS REBORN being less about sliding and more about the sliders, but it makes me feel a bit like Tim Kring -- in that it would probably work better if I paid Bryan Fuller to turn my scribblings and ramblings into finished content.
Another weird thing that happened: Laurie (whom the Laurel Hills character is based on, although the resulting character is actually nothing like Laurie) finally finished her box set of FIREFLY. And she hated "Objects in Space" because the evil and sadistic bounty hunter threatened to rape Kaylee. I said I didn't understand why a villain being a rapist was a problem. Laurie said that it triggered feelings of fear and vulnerability and powerlessness that FIREFLY had no business triggering unless it was really going to explore the subject of rape -- and that Kaylee whimpered pathetically when all the men got to fight the bounty hunter. I pointed out that River defeats the bounty hunter and Laurie said that I couldn't possibly understand how it feels to be a woman watching a show where rape is raised so casually.
After that, I went home and went back to a scene in Part 2 of REBORN where Laurel Hills is cornered by three thugs who claim they have uses for "fresh, young flesh" -- presumably, to force her into sexual slavery. I changed this to the thugs wanting Laurel for "fresh young kidneys" and "virgin lungs" and "mint condition eyes" and rewrote some of the earlier bits of Nigel Mitchell's world-building to include a huge demand for black market organs. I asked Laurie if this was acceptable and she said sure. I don't understand at all, but I found forced organ harvesting to be equally threatening and therefore an acceptable rewrite.
Anyway. I have finished 1/3 of Part 2, which, because of the darkness and misery, was really slow-going. The final 2/3 are more the oddball bantering and lunacy I prefer to write, so I expect I'll have a rough draft done by the end of the weekend. And spend the rest of the month adding setups to my payoffs as well as more jokes.